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Demonstrating Quantum Supremacy

LGR - History of DRM & Copy Protection in Computer Games

We Broke: The Division

entr0py says...

PS4. It's one of those games where you just see other players in the hub areas, but the rest of the world is a private instance. Sometimes it was super laggy, with enemies reacting a couple seconds after they got shot, and I did get kicked by a complete server crash in the short time I tried it.

I just don't get why they screw up the single player experience by running it through a server. On the PC it's easy to guess it's to prevent piracy, like Simcity or Diablo III. But that shouldn't be an issue on consoles.

newtboy said:

Crappy, that sucks ass. Which console? (I'm guessing not PC because you rented it) Why do they have to ruin great concepts with poor execution?

RedSky (Member Profile)

Fantomas (Member Profile)

107,658,254 Population SimCity Mega-Region

FlowersInHisHair says...

Depressing to contemplate that the casualification, lack of complexity (let alone city size), lack of ambition and the presence of a bloody-minded and counterintuitive game engine makes this sort of thing absolutely impossible in the latest SimCity piece of shit game.

3 years designing the ultimate Sim City

Dubai Timelapse

Star Trek Into Darkness - International Trailer

Krupo says...

You want worse treatment of IP? Check out what happened with Simcity 5.... this is nothing compared to that.

Actually this is amusing popcorn entertainment

coolhund said:

I wonder why. I am simply embarrassed how anyone can turn an IP upside down with crap like this. An IP I loved since I was 5.
This is not Star Trek, its Bull Shit.
If you cant deal with my opinion, I think you have more issues than you try to put on me.

NicoleBee (Member Profile)

radx (Member Profile)

Behold The Majesty of Simcity GlassBox Simulation

aimpoint says...

All of the regular information sources were pointing at a failed DRM launch. Looking to beta sources can only get you so far, beta is a beta. Whose to say that a "bug" isn't a "feature". After playing the game for a bit, I can see that much of the "first impressions" done by reviewers who looked passed the DRM still didn't uncover some of the real underlying problems and instead were stuck on problems where there was a lack of understanding.
Example; Often the focus would be on things like "I have enough power, yet my buildings arent getting powered". Took me a little while to figure out that each building has a capacity that needs to get filled before it will stop sucking up power from the grid and allowing further buildings down the electrical grid to take in power.
I bought the game knowing I could live past most of the problems presented. (I play mostly on off-peak hours and my play style meant that it would take about 3-4 hours before I came close to maxing out the size of the city, compared to the commonly reported 1 hour)

I enjoyed the game for a while, it was a new and different type of simcity. But after a while, once the understanding of the mechanics settled in, there is an inherent problem with how the current game is running. It goes back to the original point of not enough focus on the actual game, even if the DRM, marketing mishaps, and community backlash/suppression is ignored.

Quadrophonic said:

Also, nobody forced you to buy the game. Problems like the restricted city size or the pathfinding were pointed out by many players who had access to the beta. And you can find these issues in almost every serious review to sim city, so it's not like you didn't have the chance to know that before you bought the game.

Behold The Majesty of Simcity GlassBox Simulation

Behold The Majesty of Simcity GlassBox Simulation

SeesThruYou says...

HOLY SHIT! What IS that??? Is.. is that a bug?? A computer game... with a real BUG?! OMFG... this has got to be a FIRST! I mean, I've been gaming for nearly 30 years and I've owned thousands of titles, but I don't know if I've EVER seen one with a REAL bug before!!!!!!!

This is monumental! This is... EPIC! This is....

...stupid.

So, you found a bug in SimCity. Whoop-de-freakin-do. Just because of all the media sensation surrounding the failed launch, this otherwise simple (yet amusing) bug is being hailed as some kind of incredible evidence that the Glassbox engine is somehow complete crap, right? Oh, okay, I get it now.

Yes, no OTHER developer has ever released bugs in their games. Yes, ooooh, let's all marvel at the bug that makes Sims walk around in circles under some special circumstances that are not even revealed to the rest of us. I play SimCity, and I play it a lot. I've never seen this happen. Not saying it's rigged, or that it doesn't happen to other players or anything, but after nearly 100 hours of playing and a dozen or so cities built, I've never seen this bug myself. Just sayin'.

NicoleBee (Member Profile)



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